My original WoW love and Dan’s current infatuation collide in this episode, where we break down the cards for the Hunter and the Rogue heroes. Who will top the DPS charts, and who will get benched?
Dan also brings more than his wonderful voice to this week’s episode–he brings a giveaway! To win a preferred beta access code for Infinite Crisis (a DC Universe MOBA), just leave a message in our Google+ community or on Twitter! We’ll pick the winner randomly from all the submissions in about a week.
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Hello!
- Dan is on the show this week
- Topic: Picking favorites and least favorites from Rogue and Hunter cards
- Reasons to be happy this week
Who is Dan?
- History with card games
- History with Blizzard games
- History with this show!
Rogue Cards Overview
- A full list of all Rogue cards
- Stealth units
- Minion removal
- Cheap spells
- Rogue Hero Ability: Equip a 2/1 dagger, or if dagger is already equipped, add 1 damage to it
Our favorite Rogue cards
Cards we are excited to play, even if they’re not necessarily the best by objective standards
Josh:
- Patient Assassin – Great flavor and style. Perfect trick to take care of any bombs that threaten to spoil your plans. The control in this Rogue deck is going to be so much fun.
- Cold Blood – Only play when comboed. Put it on a minion that can hit the hero. For 1 mana you deal 4 damage to hero and kill at least one minion when they have to swing at it next turn.
- Defias Ringleader – Passes vanilla test, extra good with combo. Cheap creature that can help proc combo for another card cast after it if needed.
Dan:
- Blade Flurry – A hard one to totally pinpoint but if the rogue will be focusing on weapons then this will likely sweep the board in your favor when used. So 2 mana to do so could be real solid.
- Backstab – 2 damage for 0! (see a pattern?) perfect for combos!
- Shadow Step – Friendly bounce for 0! Great combo with Defias Ringleader or Si:7 agent
The best Rogue card
The most powerful card that we think should be in every deck
Josh:
- Preparation – Awesome in its own right, and absolutely insane with the importance of playing multiple cards in this deck. Works perfectly with Rogue’s strategy.
Dan:
- Head Crack – I say this because I think with low cost things you will effectively be doing 2 damage to enemy every turn for 2 with combo which brings it back to your hand). Essentially mid to late game you now will have the hero abilities of TWO heroes which is why I like it over not liking it.
Rogue cards we hate
Cards we personally don’t want to play, or will hate to play against
Josh:
- Wicked Knife – Paying 1 mana less for the same dagger you get from hero ability. Not worth the card slot. Could do so much cooler things
- Assassinate – This is a great answer for a bomb, but the Rogue deck has so many damage tricks and combos so well off of a lot of smaller cards being played, this seems unnecessary most of the time.
- Headcrack – 2 damage to the enemy hero every turn is nice. Basically you now have the Hunter hero ability, but my gut just isn’t in this one. It feels off.
Dan:
- Fan Of Knives – I am going to hate to see this cast on me. 1-2 damage to all my minions will suck. Especially if I am Shamen or Hunter
- Sprint – 4 cards for 7 seems a bit too expensive and won’t be able to use any of those cards until next turn, if you are still alive. Why not just use Adrenaline Rush?
- Betrayal – I will hate it of course but it seems entirely too situational. Will it be used enough?
Hunter Cards Overview
- A full list of Hunter cards
- Beasts
- Direct Damage
- Traps
- Hunter Hero Ability: Deal 2 damage to enemy hero.
Our favorite Hunter cards
Cards we are excited to play, even if they’re not necessarily the best by objective standards
Josh:
- Hunter’s Mark – Cheap, reliable removal
- Misdirection – I love these sorts of cards because they just make your opponent so angry. It feels so good to hit them in the face with their own stuff.
- Explosive Trap – Did I mention that I love secret cards? Plan is to be defensive with Hunter and just ping at hero.
Dan:
- Animal Companion – My Research says on avg will be 2.8 cost avg and 2.9/3.0 type creature but the gambler in me says I love to take that chance. It’s only cast 3 so worth it! Animal companion will be a good discussion since many co-hosts have said they hate random and I say BRING ON THE DICE!
- Multi Shot – : Think deadly shot (cost 3) but in 90% of cases you will be killing 2 two things for 1 more mana. This still says effective to me.
- Flare – Is it too situational or does the Draw 1 card offset that?
The best Hunter card
The most powerful card that we think should be in every deck.
Josh:
- Eaglehorn Bow – I’m kind of in love with Secret cards, so this is going to be great in my deck. I hope I can keep it in my hands at all times. This + Hero ability every turn.
Dan:
- ALL THE TRAPS!
Hunter cards we hate
Cards we personally don’t want to play, or will hate to play against
Josh:
- Timber Wolf – 1/1s are almost never good, especially when the enemy can single-shot them any time they want to.
- Explosive Shot – You can remove minions for less mana, and the adjacent damage won’t always be effective
- Bestial Wrath – I want to be hitting the hero with Hunter deck, not creatures. Immunity doesn’t last to your opponent’s turn
Dan:
- Hyena – 2/2 for 2? Really? Rare? Yawn
- Tracking – Sure I like picking which card I can get but I don’t like discarding 2. I wish it said put the others to the bottom of your deck. In a game where you don’t reshuffle this could hurt you bad. If we play the game and see that it rarely happens that you run out of cards then I am fine with it though
- Tundra Rhino – It might be 2 / 5 but it just seems expensive at 5 for something that’s not crazy impactful IMO. At that cost how many others will you get out to use the charge effectively?
Card of the Week
Farewell
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